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OpenGL/GLConfig : Helps you initialize the OpenGL rendering context with version selection (backwards- or forward-compatible or core-profile) and builds a text log while initializing. The following classes/libraries/wrappers can be found in OpenGLDotNet namespace: The main goal of this project is to help you get started quickly with OpenGL programming with a feature-rich, robust, clean framework. Technically you can write Battle Field 4 (or 5) with that much features in C#, but the C#’s performance can suffer compared to pure C/C++ implementations. As far as I know it is the first C# project for OpenGL, which supports over 610+ extensions. It is completely written from scratch in over 3 months with OpenGL in mind with extensive research and painfully attention given to the details.
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OpenGL DotNet consists of several C# classes, C# libraries and C# wrappers for existing projects written in C/C++.
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OpenGL DotNet supports OpenGL version up to 4.5 (latest version as of April 2016), and over 610+ OpenGL extensions. It is a base consisting of several libraries on top of these libraries you can build your own 3D game engine and/or make much simpler 3D demos. OpenGL DotNet is a set of libraries and wrappers especially written for C# in order to make 3D OpenGL programming much easier. OpenGLDotNet v1.1.1 C# Language Bindings for OpenGL 4.5